Shader "Unlit/Shader1"
{SubShader{Pass{CGPROGRAM#pragma vertex vert#pragma fragment fragfloat4 vert(float4 v:POSITION) :SV_POSITION{return UnityObjectToClipPos(v);}fixed4 frag() : SV_Target{return fixed4(1.0,0,0,1.0);}ENDCG}}
} 1、新建Material 2、
时间:2023-09-18 | 阅读:27