android audio 生產者與消費者 簡介
全面接觸生產者/消費者問題是在操作系統原理中,并發性原理討論的問題 生產者/消費者問題。最近的工作偏向音頻,接著上一篇文章,用生產者,消費者模型來理解Android音頻。
android平臺反匯編 so。In computing, the producer–consumer problem[1][2] (also known as the bounded-buffer problem) is a classic example of a multi-process synchronization problem. The problem describes two processes, the producer and the consumer, who share a common, fixed-size buffer used as a queue. The producer's job is to generate data, put it into the buffer, and start again. At the same time, the consumer is consuming the data (i.e., removing it from the buffer), one piece at a time. The problem is to make sure that the producer won't try to add data into the buffer if it's full and that the consumer won't try to remove data from an empty buffer.
生產者的主要作用是生成一定量的數據放到緩沖區中,然后重復此過程。與此同時,消費者也在緩沖區消耗這些數據。該問題的關鍵就是要保證生產者不會在緩沖區滿時加入數據,消費者也不會在緩沖區中空時消耗數據。
Android中生產者與消費者
hal硬件抽象層。生產者與消費者模式 在Android普遍存在 這里以An
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