假如你也是一个java程序员,而你又不是很懂Socket。
软件编程代码。下面我的这篇文章也许能帮助你一些。
http://xiva.iteye.com/blog/993336
开源代码什么意思?
首先我们写好上面文章中的server端。
黑客编程代码大全、下面我们可以访问一下下面的地址:
http://code.google.com/p/cocoaasyncsocket/
这是一个开源框架。呵,不知道拿到自己程序中使用是否涉及侵权。
但是这句话“The CocoaAsyncSocket project is in the public domain.”是我有信心使用它们的源码,否则只能自己用c来写了,或者使用CFSocket、CFNetwork等类自己来写了。不过也无妨,应在在使用线程的情况下,我们也是可以实现的。
总之,为了开发的便捷,我使用了AsyncSocket这个类,这样可以异步通信。
建立一个基于视图的应用程序,按照http://code.google.com/p/cocoaasyncsocket/wiki/Reference_AsyncSocket
我们将AsyncSocket.h和AsyncSocket.m文件添加到我们的项目中,并且导入CFNetwork.framework<系统包>。这样基本准备工作就做好了。
下面提供我的应用中的代码以及界面图:
// // SocketDemoViewController.h // SocketDemo // // Created by xiang xiva on 10-7-10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> #import "AsyncSocket.h" #define SRV_CONNECTED 0 #define SRV_CONNECT_SUC 1 #define SRV_CONNECT_FAIL 2 #define HOST_IP @"192.168.110.1" #define HOST_PORT 8080@interface SocketDemoViewController : UIViewController {UITextField *inputMsg;UILabel *outputMsg;AsyncSocket *client; }@property (nonatomic, retain) AsyncSocket *client; @property (nonatomic, retain) IBOutlet UITextField *inputMsg; @property (nonatomic, retain) IBOutlet UILabel *outputMsg;- (int) connectServer: (NSString *) hostIP port:(int) hostPort; - (void) showMessage:(NSString *) msg; - (IBAction) sendMsg; - (IBAction) reConnect; - (IBAction) textFieldDoneEditing:(id)sender; - (IBAction) backgroundTouch:(id)sender;@end
// // SocketDemoViewController.m // SocketDemo // // Created by xiang xiva on 10-7-10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SocketDemoViewController.h"@implementation SocketDemoViewController@synthesize inputMsg, outputMsg; @synthesize client; /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];if (self) {// Custom initialization}return self; } *//* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */// Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad {//[super viewDidLoad]; [self connectServer:HOST_IP port:HOST_PORT];//监听读取 }// Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {return YES; }- (void)didReceiveMemoryWarning {// Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning];// Release any cached data, images, etc that aren't in use. }- (void)viewDidUnload {self.client = nil;// Release any retained subviews of the main view.// e.g. self.myOutlet = nil; }- (int) connectServer: (NSString *) hostIP port:(int) hostPort{if (client == nil) {client = [[AsyncSocket alloc] initWithDelegate:self];NSError *err = nil;//192.168.110.128if (![client connectToHost:hostIP onPort:hostPort error:&err]) {NSLog(@"%@ %@", [err code], [err localizedDescription]);UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[@"Connection failed to host " stringByAppendingString:hostIP] message:[[[NSString alloc]initWithFormat:@"%@",[err code]] stringByAppendingString:[err localizedDescription]] delegate:self cancelButtonTitle:@"OK"otherButtonTitles:nil];[alert show];[alert release];//client = nil;return SRV_CONNECT_FAIL;} else {NSLog(@"Conectou!");return SRV_CONNECT_SUC;}}else {[client readDataWithTimeout:-1 tag:0];return SRV_CONNECTED;}}- (IBAction) reConnect{int stat = [self connectServer:HOST_IP port:HOST_PORT];switch (stat) {case SRV_CONNECT_SUC:[self showMessage:@"connect success"];break;case SRV_CONNECTED:[self showMessage:@"It's connected,don't agian"];break;default:break;} }- (IBAction) sendMsg{NSString *inputMsgStr = self.inputMsg.text;NSString * content = [inputMsgStr stringByAppendingString:@"\r\n"];NSLog(@"%a",content);NSData *data = [content dataUsingEncoding:NSISOLatin1StringEncoding];[client writeData:data withTimeout:-1 tag:0];//[data release];//[content release];//[inputMsgStr release];//继续监听读取//[client readDataWithTimeout:-1 tag:0]; }#pragma mark - #pragma mark close Keyboard - (IBAction) textFieldDoneEditing:(id)sender{[sender resignFirstResponder]; }- (IBAction) backgroundTouch:(id)sender{[inputMsg resignFirstResponder]; }#pragma mark socket uitl- (void) showMessage:(NSString *) msg{UIAlertView * alert = [[UIAlertView alloc]initWithTitle:@"Alert!"message:msgdelegate:nilcancelButtonTitle:@"OK"otherButtonTitles:nil];[alert show];[alert release]; }#pragma mark socket delegate- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{[client readDataWithTimeout:-1 tag:0]; }- (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err {NSLog(@"Error"); }- (void)onSocketDidDisconnect:(AsyncSocket *)sock {NSString *msg = @"Sorry this connect is failure";[self showMessage:msg];[msg release];client = nil; }- (void)onSocketDidSecure:(AsyncSocket *)sock{}- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];NSLog(@"Hava received datas is :%@",aStr);self.outputMsg.text = aStr;[aStr release];[client readDataWithTimeout:-1 tag:0]; }#pragma mark dealloc- (void)dealloc {[client release];[inputMsg release];[outputMsg release];[super dealloc]; }@end
还是先给出我的界面吧,否则很难懂这些代码
这样大家满意了吧!
好了说了这么多我们还是来看看代码究竟怎么回事吧。
首先从头文件开始看吧,
1,导入头文件#import "AsyncSocket.h",然后是一些宏
2,声明一个AsyncSocket对象,其他就是一些IBoutlet
再次我们看看视图加载,
- (void)viewDidLoad {//[super viewDidLoad]; [self connectServer:HOST_IP port:HOST_PORT];//监听读取 }
显然我们调用了connectServer::这个方法。
在这个方法中,首先初始化我们的对象,使用代理的方式。对象显示是self。然后我们便需在我们的类中实现它的各种方法,来得到各种我们想得到的。
client = [[AsyncSocket alloc] initWithDelegate:self];
下面就是连接服务器了,
[client connectToHost:hostIP onPort:hostPort error:&err]
并且当client不为空时,我们就读取服务器的信息
[client readDataWithTimeout:-1 tag:0];
- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];NSLog(@"Hava received datas is :%@",aStr);self.outputMsg.text = aStr;[aStr release];[client readDataWithTimeout:-1 tag:0]; }
在这个方法中很耐人寻味,主要就是在于递归的调用。
- (IBAction) sendMsg{NSString *inputMsgStr = self.inputMsg.text;NSString * content = [inputMsgStr stringByAppendingString:@"\r\n"];NSLog(@"%a",content);NSData *data = [content dataUsingEncoding:NSISOLatin1StringEncoding];[client writeData:data withTimeout:-1 tag:0]; }
我们在看看上面发送消息的代码,中的在于"\r\n"的拼接,否则在java端的程序,无法知道你发过来的信息是否结束,当然你也可以使用其他的方式来读取客户端,比如定时;但是我在java端写的server是readLine来判断的,所以需要拼接这个\r\n.
其他的代码除了asyncSocket代理外都是我们所熟悉的。
- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{[client readDataWithTimeout:-1 tag:0]; }- (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err {NSLog(@"Error"); }- (void)onSocketDidDisconnect:(AsyncSocket *)sock {NSString *msg = @"Sorry this connect is failure";[self showMessage:msg];[msg release];client = nil; }- (void)onSocketDidSecure:(AsyncSocket *)sock{}- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];NSLog(@"Hava received datas is :%@",aStr);self.outputMsg.text = aStr;[aStr release];[client readDataWithTimeout:-1 tag:0]; }
到此就结束了。
其他要说的,明天再完善吧。
AsyncSocket.zip
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